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  • Nancy Lin

Beware of the Blob | Game Artist/Producer

Game Artist & Producer

( Developing Project : pre-production stage)



In this project I responsible for designing environment to amplify the narrative , atmosphere and sense of space in to the level.


My design process is communicate with creative director for the narrative of the level and work with level designer to make sure the level flow is smooth, and visual communication is clear.




During this project I have self learned MAYA modeling, UV, rigging, weight painting. In Unity , this is the first time I study lighting, I really enjoy making and learning art, and made the game more vivid.




Environment art and Design:

The environment I reference 1960 & mid-modern style of furniture and color scheme and created this unique environment looks in game.

Every Level have different color scheme and lightings according to level narratives. I work with level designer to design the look for level environments.


Furniture:


In this project I also making various art assets for the game.


Character

Modeling

Blob Version one:

The first model I tried to use sculpting tools in MAYA to create slime effect but is not good.

Blob Version 2:

So we made another approach using Texture and Shader ( made by Ernes Railey ) to create the feeling of the blob.


UV


Rigging & Weight painting


The final Blob look

Animations

There are three layers of animation states.

Since the player have the ability of hug and head punch, I have to separate the animation for it.


There are to state for player sneaking state and normal working state.

To create a more lively animation. I create variation of movement animation, using blend tree with random number to create randomize animation.


Team :

Creative Director: Ernes Railey

Development Director and Level Designer: Zac Emersion

Art Direction and Producer : Hsi (Nancy )Lin

Technical Director: Ye-he Lin


Tool using: MAYA, Unity, Photoshop

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