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  • Nancy Lin

Red Riding Hood | Game Design


Game Dev software: RPG Maker

In this project our goal is to make a big twist to surprise and irritate the player in a humorous way.


In this project I design the main core game play, game flow design, event logic,environment design and character design for the team.


Game description:

The player play as the Red Riding hood That born during a war time. Outside the field Filled with mines, and the Red Riding Hood needs to send the food to her grandma.


The Twist(Design):

The goal of the is game is to send the food to grandma, and the grandma is living with Red riding hood.We never mention where is Grandma and player have to find her by exploring.


However we tricked the player by cut scene and the fairy tell story knowledge of the red riding hood to tricked the player to go to the forest and find grandma.But actually in the end the player is living in the same house with Red riding hood.

In the forest there are many mines in the ground that player have to remember the position of mines and solve some riddle to pass the levels.


In the end the player will know that they are being tricked and frustrated as you can see in the video

Idea Sketch:


Team members:

Game design: Hsi (Nancy) Lin

Level design: Eunice Lim

Cut scenes and Tech support: Yupeng Li



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