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  • Nancy Lin

Spread sheet Monster Hunter | Game System Design

Game designer and Game system design

Team member: Jiakai Chen, Juexuan Wu

Link to Full Design Doc

Game introduction:​

This is a two players turn-based PvP spreadsheet game. One player plays as Hunter. Hunter can win the game by hiding in the map for 15 rounds or killing the monster. Every turn has 5 actions. Another player plays as Monster. Monster makes every efforts to kill Hunter.


Every turn has 3 actions. Every player takes turns to choose their actions and every action will cost strength or hunger. The project is on Google Sheet and is programmed in JavaScript.


In this project I responsible for system design.

Hunter system:

Hunter system

Green represents hunter’s action

Yellow represents the hunter’s status.

Red represent resources.

Blue represent item


Actions

Explore: The hunter could choose to move to other position in the map, it will consume 1 turn and 10 strength points.

Collect: The hunter could collect stones, woods or iron per turn, it will consume 1 turn and 5 strength points.

Hunt:

The player could collect food by hunting, it will consume 1 turn and 10 strength points. The possibility of getting injured through hunting decreases based on the attack point of players.

Eat: The hunter consumes 1 food to increase 15 strength and 5 health. However, the health cannot exceed the health max index.

Craft: The hunter could utilize the resources to craft weapons and traps, it will consume 1 turn and 10 strength points.

Attack: Hunter and monster can attack each other by overlapping their position. Hunter’s attack is based on the attack points. Monster’s attack is based on Monster’s strength.

Monster System

Green represents monster’s action Yellow represents the monster’s status. Red represent resources. Blue represent items
Monster System

Green represents monster’s action

Yellow represents the monster’s status.

Red represent resources.

Blue represent items


Action

Explore: The monster could choose to move to another position on the map, it will consume 1 turn and 5 hunger points.

Smell: The monster could detect the player’s position temporarily, it will consume 1 turns point and 3 hunger points.

Hunt: The monster will lose 5 hunger points automatically every turn. So the monster needs to hunt to replenish the hunger points. If the hunger points are “0”, the monster’s health points will decline(5) every turn.

Attack: When the monster and hunter are near each other, they could attack each other. The monster’s attack depends on anger, hunger and Hunter’s damage points.


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